
Gunnies
Commercial PvP third-person shooter for Steam and Epic Games Store, built around chaotic arena combat, traps, and multiplayer action.
Hi, I'm Piyush Nakrani —
Unity, PlayCanvas, and JavaScript developer delivering client games, AR/VR experiences, and interactive WebGL demos across mobile, PC, and the web.
Years Experience
Projects Delivered
Platforms Shipped
Technologies
Client games, AR/VR experiences, interactive demos, and WebGL projects.


Commercial PvP third-person shooter for Steam and Epic Games Store, built around chaotic arena combat, traps, and multiplayer action.


Playable browser portfolio built with PlayCanvas, turning project discovery into a real-time 3D environment instead of a static gallery.


AI-assisted 3D space builder in PlayCanvas where users can customize scenes, add assets, edit Gaussian splats, and talk to scene agents.


Meta Quest simulation showing the diaphragmatic hernia process in bovine anatomy through an immersive educational workflow in Unity.


AR fruit-slicing game for Rokid glasses where players cut incoming targets in 3D using a saber controller.


AR mobile shooter that places anti-aircraft combat into the real world using camera-based gameplay and fast action loops.


3D sort puzzle game released on Android and iOS, focused on accessible mobile gameplay and polished progression.


Zombie survival mobile game built in Unity with arcade combat, progression, and action-focused gameplay loops.


Interactive metaverse experience for WebGL and mobile where users explore spaces, interact with objects, and collaborate in real time.


Simple but complete multiplayer browser game built with Unity WebGL, Photon, and Firebase hosting.


Colorful mobile puzzle game built in Unity with casual progression and approachable mechanics.


Casual mobile puzzle game built around satisfying territory-filling gameplay and short-session progression.


Mythology-themed mobile platformer built for Induslila Games with temple-inspired progression and published consumer release.


Arcade-style mobile action game built in Unity with fast pacing and direct moment-to-moment gameplay.


Hyper-casual mobile runner built in Unity with chain-growth movement and quick-session progression.


Action-driven mobile game with direct arcade combat and short, replayable gameplay loops.


Rokid AR shooter where players aim and fire with the controller to defeat incoming enemies in spatial mixed reality combat.


Meta Quest simulation focused on cow management and milk collection through immersive interactive training.


Meta Quest simulation demonstrating the mozzarella cheese-making process through immersive step-based interaction.


Meta Quest simulation covering the silage-making workflow through interactive VR training built in Unity.


Meta Quest combat demo featuring bow, arrow, and gun interaction inside a simple VR gameplay prototype.
Editor tools and runtime kits published on the Unity Asset Store.

SceneSwift (Free) instantly switches scenes from the Unity toolbar - no more searching through folders. SceneSwift Free is a lightweight Unity Editor extension built to streamline your workflow and save time. It adds a clean scene dropdown next to the Play button, giving you quick access to your scenes without interrupting your flow.
From early Unity roles to full client delivery across PC, XR, and metaverse experiences.
Independent Developer
03/2026 — Present
Currently available for Unity and PlayCanvas projects — from PC games and interactive Web XR demos to AR/VR experiences. Focused on performance, multiplayer systems, and polished real-time visuals.
Pentagon Games
02/2024 — 03/2026
Working on the PC game “Gunnies”, focusing on gameplay systems, performance optimization, and production-ready builds. Contributing to core mechanics, player interactions, and system stability. Involved in PenXR, a web-based XR platform using the PlayCanvas engine.
NFTICALLY (Delhi, Remote)
11/2022 — 02/2024
Built a metaverse platform from scratch for web-based experiences, Android, and Oculus Quest. Implemented multiplayer architecture, video & audio chat, screen sharing, and NFT display systems. Added YouTube playback, avatar customization using Ready Player Me, and mini-games inside the metaverse.
Upwork & LinkedIn
09/2021 — 11/2022
Delivered end-to-end Unity game solutions for multiple clients: gameplay, UI, monetization, and publishing. Worked directly with clients to translate ideas into production-ready games and helped with optimization for stable performance.
Vasundhara Infotech LLP (Surat)
09/2020 — 08/2021
Worked on complex, solution-based Unity projects, integrating advanced technologies and external devices. Acted as sub-team leader for a 5-developer team and improved development workflows and code quality.
Adafftech Media (Surat)
06/2019 — 08/2020
Developed casual and hyper-casual mobile games with clean, reusable, well-documented code. Integrated multiple third-party SDKs and tools, adapting quickly to new systems while delivering stable gameplay.
Tools and technologies I use to bring ideas to life.

Game & XR Developer
I'm Piyush Nakrani — a Unity and PlayCanvas developer who builds games, AR/VR experiences, and interactive 3D applications. I've shipped titles across Epic Games Store, Google Play, and the web — from immersive AR to real-time PvP-style gameplay.
Beyond client work, I develop VR training simulations for Meta Quest and Rokid headsets, build metaverse experiences, and create interactive 3D portfolios with PlayCanvas. I'm passionate about pushing the boundaries of real-time 3D across every platform.
I'm Piyush Nakrani, a Unity and PlayCanvas developer specializing in games, AR/VR experiences, and interactive 3D applications.
I've shipped projects across Steam, Epic Games Store, App Store, Google Play, and the web - ranging from immersive AR experiences to real-time multiplayer gameplay.
I develop VR training simulations for Meta Quest and Rokid devices, build metaverse environments, and create high-performance interactive 3D web experiences using PlayCanvas.
Passionate about real-time 3D, I focus on performance, scalability, and delivering engaging cross-platform experiences.
Shipped titles on Epic Games Store, Google Play, and other platforms — from hyper-casuals to multiplayer shooters.
Built AR mobile games with AR Foundation and VR training simulations for Meta Quest and Rokid headsets.
Created interactive web-based 3D portfolios and XR experiences using PlayCanvas.
Delivered games and experiences for external studios and enterprise clients across multiple platforms.
Need a game developer or an AR/VR + interactive 3D project? Let's talk.